Footwear Technologist
Pentland Brands Ltd

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"I had a pretty strong idea I wanted to be a designer from about the age of 12 or 13." Following a degree in design for industry, Jeremy started an internship at a design agency. After nearly a year, he realised it was not going to lead to a permanent job so decided to move on. He now works for Lacoste creating footwear lasts, the models that shoes are built around when they're made in a factory.

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More information about product, clothing and related designers

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£33,800
average salary
The UK average salary is £27,011
45
average weekly hours
There are 39 hours in the average working week
43%  female  57%  male
The UK workforce is 47% female and 53% male

Future employment

Description

Product, clothing and related designers plan, direct and undertake the creation of designs for new industrial and commercial products, clothing and related fashion accessories, costumes and wigs, and for building interiors and stage sets.

Qualifications

Entrants have usually completed a foundation course, BTEC/SQA award, degree and or postgraduate qualification. NVQs/SVQs in Fashion Design and Design are available at Level 2, as are apprenticeships at Levels 2 and 3.

Tasks

  • Liaises with client to determine the purpose, cost, technical specification and potential uses/users of product
  • Undertakes research to determine market trends, production requirements, availability of resources and formulates design concepts
  • Prepares sketches, designs, patterns or prototypes for textiles, clothing, footwear, jewellery, fashion accessories, set props, wigs, ceramics, plastics, motor vehicles, domestic appliances and engineering products
  • Prepares sketches, designs, mock-ups and storyboards for consideration by theatre/film director or client
  • Submits design to management, sales department or client for approval, communicates design rationale and makes any necessary alterations
  • Specifies materials, production method and finish for aesthetic or functional effect, and oversees production of sample and/or finished product
  • Observes and manages intellectual property issues.
Employment by region
Top 10 industries
for this job
IndustryJobs
Sport & recreation7,503
Arts & entertainment 6,760
Education4,006
Services to buildings3,639
Film & music 3,449
Employment activities3,270
Other personal service 2,976
Other professional2,876
Publishing activities2,535
Head offices, etc2,063
Employment status

Where to go next

Pentland

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Ronnie G

    Time Code Jeremy Barton Footwear Technologist My name's Jeremy Barton. I work as a Footwear Technologist at Lacoste Footwear within Pentland Brands. A footwear technologist, essentially they work on the creation of footwear lasts. A footwear last is a wooden, plastic or aluminium shape of a foot and that is what you build a shoe around when you're in the factory. My first job after leaving university, I worked as a freelance designer for a big high street brand and that was for about four or five months. Then I managed to get an intern-ship at a design agency in central London and I was there for nearly a year. During that intern-ship, towards the end, it became clear that there wasn't actually a full-time role available for me. Despite there being signals that there might have been. It was quite frustrating, but it's that age-old debate, isn't it? When you think there's potentially a full-time role for you, you will fight tooth and nail to try and get there. It takes some strength to actually draw a line and say, actually no, it's time for me to move on and find an opportunity somewhere else. A friend from uni was in the design pool graduate scheme at Pentland, got in touch saying that there were roles available on this design graduate scheme and to get me to send her my portfolio and CV and from there I got offered an interview. The worst interview of my life. I think it was the work and my work ethic that got me the job, I believe. I'm really enjoying this job. They're great with internal training courses. You're always learning in this job. I had a pretty strong idea that I wanted to be a designer, from probably about the age of 12 or 13. Because of my design technology teachers, they were really encouraging and it was the subject that they said I was best at. I was pretty set on going to university. They purposely make you work on projects that have huge variety and scope. I went to Northumbria University. They had very close links with industry and we did a number of live industry projects. I would advise, do what you enjoy, that's the key thing. There's no point spending years of your life doing something you don't enjoy. My parents were supportive of my choices. They were very supportive about design. They didn't know much about it, but they knew I had an artistic streak. Key turning points, there were quite a few. Getting cold feet before starting uni about what course I wanted to do. There was also the potential of joining the military because the family has history in the military. I did go and do officer selection, didn't get selected for it and that was the turning point where I said, OK, I'm not going to become a soldier. I said, right, now is the time for me to buckle down, concentrate on the design degree and finish that and go and follow this route. But at the same time I thought, why not do the reserves? They're two very different routes and that definitely changed me completely. And this is potentially why I didn't go into full-on creative design and maybe why I was attracted by product development because that is the making the design work, making sure that the design can actually be made. So I became quite a logical, practical person because of that. What gets me out of bed in the morning is definitely the people I work with, the team. Hugely lucky that the team here is fantastic. We all work completely interlinked. Everything that one of us does probably feeds into work that another person is doing, so we're constantly communicating. So yeah, the main reason that I get out of bed in the morning is definitely the team I work with because I like the people. END  

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